Hello there,
I'm a senior 3D generalist artist with experience in procedural generation tools, hard surface assets, environment art and character models.
I have been working on the video game industry for over ten years. I've had the chance to work on a variety of themes and roles, also including rigging and animation.
My strongest skills are related to modeling anything that can be considered a prop or a machine (with a deep understanding of how mechanims work), texturing (both procedural and hand made), level art and terrain generation/sculpting.
I'm also very good with anatomy and sculpting, which is something that I love as well and have my own flair about.
I am a highly proactive person who is constantly learning new things and loves a good challenge.